The biggest one is that the house constantly changes and moves around you. Traditional horror standards aside, Layers of Fear is not without new ideas. When the walls start to bleed, it's almost like seeing an old friend again-and I was able to check the last item off the trope list. It even has weird vibrating people that look like they escaped from a '90s Tool video. Set on a dark and stormy night, you experience randomly opening doors, rocking chairs that rock without anyone in them, and objects being thrown around. It's the kind of place that the twins on Property Brothers would be pitching to prospective buyers as a "fixer upper" with "good bones."Īs a horror game, Layers of Fears uses all of the tropes you expect from the horror genre. The mansion is your atypical Victorian-era mansion that hasn't been maintained very well. There's no running, jumping, inventory management, or anything other than trying to piece together what has happened. Layers of Fear is a walking simulator where your interactions with the world are limited to exploring the game and manipulating some of the things in that environment. You'll also discover that the you weren't exactly the nicest guy in the world and your problems with drink and work are why you're alone right now. As you try to find your art supplies, you find that you once had a beautiful wife and child. You're alone in a very large 19th century mansion. You wake up from what appears to be either a drug- or alcohol-induced sleep. In Layers of Fear, you are an unnamed painter with an irresistible urge to finish your magnum opus. I look for a way to escape but the lights flicker off and the dolls begin to talk. The hair on the back of my neck stands on end. I continue looking around the room which is starting to fill with creepy Victorian-era dolls staring at me. I turn around again and notice there are now more creepy dolls peering back at me from the other side of the room. When I turn back around, the doll has moved and is joined by another friend. I turn my back to investigate some items on the other side of the room. I look around the room and notice the doll on the shelf gazing at me with its dead eyes.
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